The University of Surrey, proud founder of G3 (Galvanising Guildford Games), brings together games industry businesses with academic experts. It has a long history of relevance to its local games industry including providing a home to Guildford’s first game development studio, Bullfrog Productions.
Today, the University of Surrey is collaborating with some of the most significant companies that the UK’s creative industries have to offer, on projects that develop the latest advancements in immersive experiences and virtual reality, as well as hosting within the Surrey Reach Park, Rocketdesk, a creative sector specific co-working space and offering business support with the internationally acclaimed start-up and incubation hub SETsquared, collaborative R&D funding initiatives and access to leading advisors and academics at the University.
The Centre for Vision, Speech and Signal Processing (CVSSP) is internationally recognised leader in audio-visual machine perception research. With a diverse community of more than 150 researchers, we are one of the largest audio and vision research groups in the UK. Our research has led to award-winning spin-out companies in the biometric, communication, medical and creative industries.
We also offers courses that explores a diverse range of fields from video games, experiential design and visual effects, to live performance, advertising, film and television. The offering includes:
> The Digital Media Arts BA course
> Digital Media Arts PhD
> Film and Video Production Technology BSc (Hons)
> Creative Music Technology BMus (Hons)
> Media and Communication BSc (Hons)
> English Literature with Creative Writing BA (Hons)
> Computer Vision, Robotics and Machine Learning MSc
We are a proud member of the trade body UKIE (UK Interactive Entertainment). Surrey is the ideal choice for creative learners considering their career options, or who wish to bring modern, creative skills to more traditional organisations. we draw together the study of contemporary film-making and game design, as well as film history and games studies into the broader study of culture and mass media.